
Donkey Kong Country was 10 jaar geleden ontzettend populair en eigenlijk hebben we het altijd jammer gevonden dat er nooit een nieuw deel is gemaakt. Gelukkig zal daar voor de Wii verandering in komen want op de afgelopen E3 is Donkey Kong Country: Returns aangekondigd. De game krijgt de klassieke 2D gameplay die we kennen uit de vroegere DK Countey games maar dan ook met nieuwe elementen. Bekijk de grote hoeveelheid nieuwe details van de game hieronder!
– Donkey Kong can climb grassy textured surfaces
– Do this by holding B on the Wiimote
– DK can go vertical, climb across rock surfaces like monkey bars
– Sunset Shores level demoed
– This level features the “silhouette” visual effect seen in the E3 trailer
– Hidden goodies in the level, discover them by paying attention to the background
– Sunset Shores has staggered rock formations moving in perspective, at one point they converge to make a giant banana, if you notice it and stop you’ll receive banana coins
– Use banana coins on extras outside of the level
– Can also get coins when there is a sunset with a foreground cavern
– Another level: Stormy Shore
– Need to leap across platforms in the ocean, waves moving about
– Crazy Cart mine cart level
– Jumping will pull the cart up with you
– Cart can leap off its rails and skid along dirt paths before going back on track
– Somewhat of a dynamic camera in this level, DK cart will roll close to the camera for a tight shot (makes thing more challenging since your viewpoint isn’t as large)
– Another level: Button Bash
– This level has a big network of barrels to blast out of
– Need to time some barrel blasts to hit big button switches that affects the level
– At the end you’ll blast into the mouth of a gigantic monkey totem poll in the distance
– Need to time this blast when his mouth is open
– Another level: Damp Dungeon
– Need to navigate platforms rotating on giant water-powered mills
– Raise platforms by using DK’s blowing ability
– Push down on the analog stick and shake the Wiimote to accomplish this
– Blow to power the windmill which will bring a platform up
– Another level: Temple Topple
– Hop on the back of Rambi and rampage through the level
– Rambi can go through practically anything
– He can smash through walls, romp over spikes that would bring down DK if he got too close
– Only fire can hurt Rambi
– Fire hoops all over the level
– Leap through the fire hoops
– Bonus bananas, KONG letters, puzzle pieces, 1-up red balloons in the fire hoops
– 3D island for the game’s overworld
– Players can explore the overworld
– Each segment on the island is an open world with its own collection of levels
– Most paths from one level to the other were open in the demo
– There was one locked path that has a chain and padlock over the road
– Most likely secrets to unlock paths between levels
– Music similar to the SNES game
– Has an updated, upbeat jazzy flair
– Aquatic Ambiance not in the latest demo, but it could still be in the game
Bron: Wiiz.fr




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