De verkopen van de Wii U waren in 2013 niet best. Nintendo heeft nu ook de verkoopverwachting van de Wii U naar beneden geschroefd en niet zo’n klein beetje ook. Verwachtte het concern eerst nog voor april 2014 9 miljoen Wii U’s te verkopen, inmiddels heeft Nintendo de verwachting verlaagd tot 2,8 miljoen stuks. In de eerste 6 maanden van het fiscale jaar 2013 werden er slechts 460.000 units verkocht. Ondanks dat de Nintendo 3DS wel goed wist te verkopen is ook de verwachting voor het aantal verkochte 3DS’en naar beneden gesteld. De voorspelling voor de verkoop van de Nintendo 3DS is bijgesteld van 18 naar 13,5 miljoen stuks. De tegenvallende verkoopcijfers hadden niet onverwachts ook effect op het resultaat van Nintendo. Nintendo heeft laten weten in het boekjaar dat eind maart afloopt uit te komen op een nettoverlies van 25 miljard yen wat ongeveer 180 miljoen euro is.
Update: Hierbij voor de liefhebbers Iwata’s persverklaring van vandaag.
“We would like to explain the modifications of the full-year financial and dividend forecasts announced today.
We revised our full-year consolidated financial forecasts for the fiscal year ending March 31, 2014 that we announced at the beginning of the fiscal year by estimating new net sales of 590 billion yen against the initially projected net sales of 920 billion yen, new operating loss of 35 billion yen against the initially projected operating profit of 100 billion yen, new ordinary income of five billion yen against the initially projected ordinary income of 90 billion yen, and new net loss of 25 billion yen against the initially projected net income of 55 billion yen. Foreign currency assumptions for the end of the fiscal year have been revised from 90 yen to 100 yen per U.S. dollar and from 120 yen to 140 yen per euro.
Revised consolidated unit sales projections are, as outlined in “Notice of Full-Year Financial Forecast and Dividend Forecast Modifications,” 13.5 million units of the Nintendo 3DS hardware and 66.0 million units of the Nintendo 3DS software, 1.2 million units of the Wii hardware and 26.0 million units of the Wii software, and 2.8 million units of the Wii U hardware and 19.0 million units of the Wii U software. There are no modifications to our initial projections for the Nintendo DS hardware and software.
As for the estimated annual dividend, if the actual consolidated financial results are in line with our modified financial forecasts, there will be no annual dividend per share. However, on the basis of our dividends paid in the last two years, we have set a minimum of 100 yen for the year-end and annual dividend per share for this fiscal year.
As year-end sales constitute an extremely high proportion of the annual sales volume in the video game industry and the annual financial performance of a video game company rests heavily on its performance in the year-end sales season, we put in place various promotional activities in order to promote sales and expand our audience in the year-end sales season of the previous calendar year. However, it is now expected that our sales will fail to meet our previous forecast by a large margin.
Giving a detailed explanation on our sales performance in and leading up to the year-end sales season by platform, Nintendo 3DS continued to show strong sales in the Japanese market. The unit sales for Nintendo 3DS in the previous calendar year amounted to approximately 4.9 million units, falling short of our aim of five million units by a small margin. However, as I explained before, given that every gaming device from the year 2000 onwards apart from Nintendo DS and Nintendo 3DS did not reach sales of four million units even in their peak years, we can say that the sales figure for Nintendo 3DS in the last calendar year was indeed very high. However, outside Japan, while its market share increased as we continued to release compelling titles throughout the year, Nintendo 3DS did not reach our sales targets in the overseas markets, and we were ultimately unable to achieve our goal of providing a massive sales boost to Nintendo 3DS in the year-end sales season. Using the U.S. market as an example, Nintendo 3DS became the top-selling platform in the last calendar year, according to NPD, an independent market research company, with its cumulative sales exceeding 11.5 million units; however, the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.
Wii U sales, on the other hand, showed some progress in the year-end sales season as we released various compelling titles from the summer onwards, launched hardware bundles at affordable price points and also performed a markdown of the hardware in the U.S. and European markets; however, they fell short of our targeted recovery by a large margin. In particular, sales in the U.S. and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets. In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the U.S. and European markets. This was also one of the reasons for lower sales and profit estimates.
We therefore modified our unit sales estimates in accordance with our performance in the year-end sales season and after the turn of the year, and the drop in software sales had the largest negative effect on our profit forecasts.
Also, yen appreciation against the U.S. dollar and euro, which on one hand affects dollar-based and euro-based sales positively, also increases costs incurred in foreign currencies when they are converted to Japanese yen. While the yen remained very strong for a sustained period of time, Nintendo made a concerted effort to pay more of its manufacturing costs in U.S. dollars in order to minimize its impact. However, as the era of the exceedingly strong yen concluded, our domestic business, which had been progressing at a relatively strong pace, has seen an increase in manufacturing costs, while our overseas business, which is yet to reach its full potential, has not fully benefited from the weaker yen yet. In terms of our profitability in the current fiscal year, therefore, we were unable to sufficiently take advantage of the weaker yen.
As for advertising expenses, and research and development expense forecasts, we made revisions to increase them by eight billion yen and 15 billion yen respectively from their forecasts made at the beginning of this fiscal year. We expect advertising expenses to increase due to the effect of the expenses incurred in foreign currencies to be converted into Japanese yen by using weaker yen rates. The estimated increase of research and development expenses is based on reflecting our ongoing enhancement of the development structure, and new research and development activities. These increases contributed to lowered estimated profit forecasts.
We expect that we will post ordinary income despite the operating loss situation. This is because we now assume that the yen will be weaker than our original assumptions at the beginning of the fiscal year, and re-evaluation of assets and liabilities denominated in foreign currencies owned by Nintendo Co., Ltd. at the end of the fiscal year as well as foreign exchange gains at the time of cash receipts and conversions of foreign funds into yen, among other factors, are expected to exceed the projected operating loss.
On the other hand, we expect to post a net loss despite expecting ordinary income mainly because we need to reverse deferred tax assets in relation to the losses carried over from the previous fiscal years mainly in the United States, as we can no longer expect our financial performance to recover in the current fiscal year.
We will provide more information on our short-term as well as mid-term prospects at the Corporate Management Policy Briefing to be held on January 30, 2014, which will take place in Tokyo a day after we announce our financial results for the third quarter.
These are all of the explanations about modifications of our full-year financial and dividend forecasts.”



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Dit zou kunnen betekenen dat Iwata binnenkort weg is en dat ze hun strategie eens aanpassen.
Dat Mr. Iwata z’n zetel op zou geven als Nintendo geen X verkopen zou hebben was een gerucht, hij heeft dit zelf nooit gezegd.
Ben het overigens wel met je eens dat Nintendo nieuw leiderschap nodig heeft. Een jonger, agressiever individu die niet bang is om een beetje assertiviteit te tonen en third party developers binnen te halen.
Ik zeg ook niet dat dat gezegd is. Ik zeg alleen dat ik dit vermoed. Ze hebben inderdaad weer iemand nodig als yamauchi
Zie dat ik in mijn comment op Morty naam en email ben vergeten.
Als dat gerucht van die nieuw console klopt en de Wii U vervangen wordt luisteren ze waarschijnlijk wel eens naar een groep fans die een nieuwe console van nintebdo willen die met de Xbone en PS4 kan concurreren
Ze hoeven de Wii U niet te vervangen. De Wii U kan prima concurreren met de X1 en PS4. In tegenstelling tot de Wii situatie destijds kunnen multiplats prima draaien op Wii U. Porten van PS4/X1 naar Wii U is voor de meeste games mogelijk (met kleine grafische downgrades en voornamelijk in de hoeveelheid actie op het scherm; hordes met zombies bijvoorbeeld). Zoals ik eerder zei; het probleem is niet de hardware, maar de energie die developers in ports willen stoppen. En het is uiteindelijk Nintendo’s verantwoordelijkheid om developers te overtuigen.
Dat klopt als ze nou eens hetzelfde doen als Microsoft met hun Windows Phone ontwikkelaars een bedrag geven om te ontwikkelen voor hun systeem. Hiermee trekken ze ontwikkelaars en spelers en zodra er genoeg spelers zijn blijven die ontwikkelaars wel.
Ik hoop om eerlijk te zijn dat Nintendo dat niet gaat doen, dat is omkoperij, zodra je daar mee begint dan moet je het altijd doen.
Er is niks mis met de WiiU, die is krachtiger dan velen denken. Probleem is dat Nintendo beter moet markten, en het een andere naam had moeten geven. Nintendo had top games vanaf het begin moeten hebben, nu komen de top games wel, maar was beter geweest als zij die eerder klaar hadden.
De 3DS zogenaamd ook een flop, tot Nintendo top na top game uitbracht, en kijk nu hoe goed de 3DS het doet. Elk maand is de 3DS beste verkochte handheld, ook veel beter dan elk console. De Vita is toch ook veel krachtiger? Waarom is het verschil dan, 3DS 40 miljoen, Vita 7 miljoen, verschil is wel erg groot. Probleem is dat Nintendo te weinig top games hebben op dit moment, en daar komt dit jaar verandering in, thirdparty brengen laatste tijd toch alleen games uit die elke maand een patch nodig heeft, ik zit er echt niet op te wachten als ik eerlijk mag zijn. Nintendo gewoon hard werken, en jullie top games uitbrengen dan komt het goed.
Ik hoop het ook van harte, maar dan moeten ze de Wii U ook zo promoten als ze met de 3DS doen. Anders werkt het nog niet.